Jan 05, 2009, 02:23 AM // 02:23
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#1
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Frost Gate Guardian
Join Date: Nov 2006
Location: UK
Guild: ARGH
Profession: R/Mo
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Time for a minimum leave time in JQ ???
Don`t know what it`s like on the Kurz side, be we seem to be plagued with leavers who join game then drop immediately after on Luxon side. So bad sometimes it makes you wonder if they`re not Kurz players stacking the odds in guildies favour on opposite side.
Setting a minimum leave time of say 5 minutes would stop that to some extent.
Of course they could just D/C and do it, but a tweak of the reconnection settings of game so that if you reconnect anytime within 5 mins you still get back into JQ instead of logon could sort that too.
Thoughts anyone?
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Jan 05, 2009, 02:29 AM // 02:29
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#2
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Desert Nomad
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JQ is serious business.
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Jan 05, 2009, 02:32 AM // 02:32
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#3
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Lion's Arch Merchant
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Yes, this is a bad suggestion. The PvP hex function should be enough. Unfortunately, I don't know if this is enabled in CM arenas.
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Jan 05, 2009, 02:35 AM // 02:35
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#4
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Frost Gate Guardian
Join Date: Nov 2006
Location: UK
Guild: ARGH
Profession: R/Mo
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No sooner had i posted this then .....................just look at the timer, says it all really
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Jan 05, 2009, 02:36 AM // 02:36
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#5
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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If there was some how a minimum amount of time in which you were required to stay, who says those people would be of any help?
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Jan 05, 2009, 02:49 AM // 02:49
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#6
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Frost Gate Guardian
Join Date: Nov 2006
Location: UK
Guild: ARGH
Profession: R/Mo
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Quote:
Originally Posted by Nightow;
If there was some how a minimum amount of time in which you were required to stay, who says those people would be of any help?
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No one lol, but it could discourage them enough to cut it down a great deal, and if they don`t leave base then you can always report them for leeching hehe
Maybe stopping someone still actively gaining faction for whichever side from joining the opposing side could be an idea?
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Jan 05, 2009, 03:49 AM // 03:49
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#7
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Lion's Arch Merchant
Join Date: May 2008
Location: USA
Profession: W/Mo
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Can't post names in SS
And if there was a minimum leave time they could just click the X at the top right corner of the screen... Can't stop that
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Jan 05, 2009, 04:23 AM // 04:23
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#8
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Frost Gate Guardian
Join Date: Nov 2006
Location: UK
Guild: ARGH
Profession: R/Mo
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Quote:
Originally Posted by Rakim B;
they're leaving b/c there are no monks on the team. Not because they are kurzicks
edit: they also might be leaving because there are a ton of melee classes in the team. Seriously, stop bringing melee to JQ
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If you can`t accept that the game you`re going to drop in may not contain what you call an ideal team setup why bother ? Thats why its random you know, der !
So now JQ is purely for casters ???????? Anet best ban all melee types from it then !
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Jan 05, 2009, 04:27 AM // 04:27
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#9
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Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
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Lol 410 health
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Jan 05, 2009, 09:23 AM // 09:23
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#10
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Wilds Pathfinder
Join Date: Aug 2006
Location: Europe
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I am honestly puzzled by this because we don't seem to have a great leaver problem at the kurzick side ... why would you leave that early? Because of the team set up?
Not really: I won with 7 monks as well as with 6 melee/no healers. Neither of the matches seemed hard. Although the common factor in your screenshot seems to be that you have lots of melee's and no healers, which isn't the best start .. but hey, you get good faction even when you loose.
As for your leave limit suggestion ... I don't see how that helps at all, someone standing in your base or giving up early in the game doesn't help and leaving a game is for them almost the same as getting reported by the majority of team.
Side Note:
I find it strange that kurzicks dominating JQ for a while now (Kurzick Dominance). The only times I lost within weeks were 2 outta 3 times because of those muddy terrain griefers we sometimes get. Why does it seem that there are so many newbies in JQ on the luxon side? I dunno ... you guys were strong in AB but JQ? Not many decent matches yet.
Last edited by Ben-A-BoO; Jan 05, 2009 at 09:27 AM // 09:27..
Reason: Spelling etc.
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Jan 05, 2009, 03:27 PM // 15:27
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#11
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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If the internet hadn't killed me earlier, I'd have been the first to say this.
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Jan 05, 2009, 07:22 PM // 19:22
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#12
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Frost Gate Guardian
Join Date: Nov 2006
Location: UK
Guild: ARGH
Profession: R/Mo
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Quote:
Originally Posted by IcyFiftyFive
Lol 410 health
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Thats about 350 more than i`d need if i found you in JQ
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Jan 05, 2009, 07:23 PM // 19:23
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#13
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Frost Gate Guardian
Join Date: Nov 2006
Location: UK
Guild: ARGH
Profession: R/Mo
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Quote:
Originally Posted by kedde;
If the internet hadn't killed me earlier, I'd have been the first to say this.
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See my response to icefiftyfive, thank you both for sharing the depths of your combined intellects
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Jan 05, 2009, 07:37 PM // 19:37
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#14
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Frost Gate Guardian
Join Date: Nov 2006
Location: UK
Guild: ARGH
Profession: R/Mo
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Quote:
Originally Posted by timebandit;
I am honestly puzzled by this because we don't seem to have a great leaver problem at the kurzick side ... why would you leave that early? Because of the team set up?
Not really: I won with 7 monks as well as with 6 melee/no healers. Neither of the matches seemed hard. Although the common factor in your screenshot seems to be that you have lots of melee's and no healers, which isn't the best start .. but hey, you get good faction even when you loose.
As for your leave limit suggestion ... I don't see how that helps at all, someone standing in your base or giving up early in the game doesn't help and leaving a game is for them almost the same as getting reported by the majority of team.
Side Note:
I find it strange that kurzicks dominating JQ for a while now ( Kurzick Dominance). The only times I lost within weeks were 2 outta 3 times because of those muddy terrain griefers we sometimes get. Why does it seem that there are so many newbies in JQ on the luxon side? I dunno ... you guys were strong in AB but JQ? Not many decent matches yet.
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I can see what you`re saying with regard to team composition, but game immediately after that we had 3 monks, one of whom left 15 secs after we dropped waiting to start
It may not stop all of them, but i suspect if some knew they couldn`t leave if they didn`t like the hand they`d been dealt with, they either wouldn`t join or would just play figuring they might as well, JQ isn`t about team composition ( something tooo many forget ) but about using the right tactics with what you`ve got
Muddy terrain griefers ?? only time i`ve seen that used is kurz rangers lol that and trapping spawn points
I think a lot of the more exp JQ players started factions as Kurz and just stayed that way to be honest....i see a lot of newer Lux players on our side and yes, several Kurz on our side of the map too, do they drop in games i have no idea, sometimes i do wonder though ... we do seem to do far better in AB, though having said that i think we won 70% of the JQ matches i played last night maybe a lot of the Lux AB players have started coming over to JQ and still haven`t got it worked out that it`s a different game ?
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Jan 06, 2009, 02:02 AM // 02:02
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#15
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Desert Nomad
Join Date: Oct 2006
Location: Earthrealm
Profession: W/A
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If ppl started leaving I would have just afked the match lol.
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Jan 06, 2009, 02:09 AM // 02:09
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#16
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Lion's Arch Merchant
Join Date: May 2008
Location: USA
Profession: W/Mo
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3 posts in a row ftw.
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Jan 06, 2009, 11:33 AM // 11:33
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#17
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Jungle Guide
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Quote:
Originally Posted by Bobulation
3 posts in a row ftw.
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what he said...
also - as we all know luxons have a hard time in JQ (why I rly don't know - played also as lux for a while - same deal as with Kurz - leavers or no)
in AB if ppl see they're going to loose (and if they're in the territory which gives them no bonus) - ppl leave
Same in FA - ppl start loosing from the start - they leave
as JQ is hard for the luxons - even if 1 person leaves others might think that of a big disadvantage for their team so why bother playing?
I think it's usually 1 who leaves and others who follow wishing not to waste time then.
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Jan 12, 2009, 06:48 PM // 18:48
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#18
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Krytan Explorer
Join Date: Mar 2006
Location: still lost
Guild: Guy In Real Life [GIRL]
Profession: Mo/
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OK, this has nothing to do with the leavers, it is more about the dominance of kurzick.
people like you that have 410 health are the biggest problem, you die way to fast (especially on a sin) you have 200 health short of what you should have. I have noticed that alot of luxon players are
A) not setup well enough for pvp (sorry 410 health is just too low)
B) too easily pulled in range of the npc's (it feels like pve so often, just pull with a longbow and everything will be good)
C) and i cant explain why, too many inexperienced players soo many people forget about shrines or carries and are just there to solo people.
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Jan 12, 2009, 09:54 PM // 21:54
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#19
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Frost Gate Guardian
Join Date: Nov 2006
Location: UK
Guild: ARGH
Profession: R/Mo
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Quote:
Originally Posted by Crom Bocca;
OK, this has nothing to do with the leavers, it is more about the dominance of kurzick.
people like you that have 410 health are the biggest problem, you die way to fast (especially on a sin) you have 200 health short of what you should have. I have noticed that alot of luxon players are
A) not setup well enough for pvp (sorry 410 health is just too low)
B) too easily pulled in range of the npc's (it feels like pve so often, just pull with a longbow and everything will be good)
C) and i cant explain why, too many inexperienced players soo many people forget about shrines or carries and are just there to solo people.
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A) Please come find me in JQ and see how quickly i die That build does exactly what i want it to do, slap those wandering softies who think they can run up to a shrine and solo cap it, and there`s a lot of them on the kurz side trust me
B) I see kurz chasing players to shrines so der
c) Again i see it applying to both sides
D) Do keep on topic there`s a good lad
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Jan 13, 2009, 01:25 PM // 13:25
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#20
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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Quote:
Originally Posted by Balky
A) Please come find me in JQ and see how quickly i die That build does exactly what i want it to do, slap those wandering softies who think they can run up to a shrine and solo cap it, and there`s a lot of them on the kurz side trust me
B) I see kurz chasing players to shrines so der
c) Again i see it applying to both sides
D) Do keep on topic there`s a good lad
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You are the problem with the game. People try to help you and give you hints and you just think you are god and know better. I'm really trying to avoid flaming you here, but if people like you would just listen then I am 100% sure GW would be 10x more fun to play.
410 hp is a joke bro.
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